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UTGame.UTSeqAct_StopCameraAnim

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. UT-specific CameraAnim action to provide for stopping a playing cameraanim.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_StopCameraAnim

Variables Summary
UTSeqAct_StopCameraAnim
boolbStopImmediately
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_StopCameraAnim

bStopImmediately Source code

var(UTSeqAct_StopCameraAnim) bool bStopImmediately;
True to stop immediately, regardless of BlendOutTime specified when the anim was played.


Defaultproperties

defaultproperties
{
   ObjName="Stop Camera Animation"
   ObjCategory="Camera"
   Name="Default__UTSeqAct_StopCameraAnim"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.523 - Created with UnCodeX