UTGame.UTSeqAct_TimedTutorialMsg
- Extends
- SequenceAction
- Modifiers
- native
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- UTGame.UTSeqAct_TimedTutorialMsg
Inherited Functions from Engine.SequenceOp |
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
var transient bool bFinished;
var transient float TimeSinceCreated;
UTSeqAct_TimedTutorialMsg
event Activated ( ) )
event CloseSceneAndDie ( ) )
native final
function LocalPlayer GetFirstLocalPlayer ( )
IsValidLevelSequenceObject Source code
event bool IsValidLevelSequenceObject ( ) )
function OnSceneDeactivated (
UIScene DeactivatedScene ) )
defaultproperties
{
Duration=5.000000
bFireAndForget=True
bCallHandler=False
bLatentExecution=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
ObjName="Timed Tutorial Message"
ObjCategory="Tutorials"
Name="Default__UTSeqAct_TimedTutorialMsg"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
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Creation time: sk 18-3-2018 10:00:56.534 - Created with
UnCodeX