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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- UTGame.UTSeqAct_TimedTutorialMsg
| Variables Summary | |
|---|---|
| bool | bFinished |
| UTUIScene_TimedTutorialMessage | Scene |
| float | TimeSinceCreated |
| UTSeqAct_TimedTutorialMsg | |
| bool | bFireAndForget |
| float | Duration |
| string | TutorialMessage |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
![]() | CloseSceneAndDie ())) | |
![]() | LocalPlayer | GetFirstLocalPlayer () |
![]() | bool | IsValidLevelSequenceObject ())) |
![]() | OnSceneDeactivated (UIScene DeactivatedScene )) | |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
Transient: Number of seconds we've been alive.
True if the sequence should complete instantly; otherwise it finishes after the number of seconds specified in Duration
Number of seconds to display the tutorial message
Markup tutorial message to display
| Functions Detail |
|---|
Activated Source code
CloseSceneAndDie Source code
GetFirstLocalPlayer Source codeSet the local player value on the scene.
IsValidLevelSequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor
OnSceneDeactivated Source code| Defaultproperties |
|---|
defaultproperties
{
Duration=5.000000
bFireAndForget=True
bCallHandler=False
bLatentExecution=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
ObjName="Timed Tutorial Message"
ObjCategory="Tutorials"
Name="Default__UTSeqAct_TimedTutorialMsg"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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