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UTGame.UTSeqAct_TimedTutorialMsg

Extends
SequenceAction
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_TimedTutorialMsg

Variables Summary
boolbFinished
UTUIScene_TimedTutorialMessageScene
floatTimeSinceCreated
UTSeqAct_TimedTutorialMsg
boolbFireAndForget
floatDuration
stringTutorialMessage
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
event CloseSceneAndDie ()))
functionLocalPlayer GetFirstLocalPlayer ()
eventbool IsValidLevelSequenceObject ()))
function OnSceneDeactivated (UIScene DeactivatedScene ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

bFinished Source code

var transient bool bFinished;

Scene Source code

var transient UTUIScene_TimedTutorialMessage Scene;

TimeSinceCreated Source code

var transient float TimeSinceCreated;
Transient: Number of seconds we've been alive.

UTSeqAct_TimedTutorialMsg

bFireAndForget Source code

var(UTSeqAct_TimedTutorialMsg) bool bFireAndForget;
True if the sequence should complete instantly; otherwise it finishes after the number of seconds specified in Duration

Duration Source code

var(UTSeqAct_TimedTutorialMsg) float Duration;
Number of seconds to display the tutorial message

TutorialMessage Source code

var(UTSeqAct_TimedTutorialMsg) string TutorialMessage;
Markup tutorial message to display


Functions Detail

Activated Source code

event Activated ( ) )

CloseSceneAndDie Source code

event CloseSceneAndDie ( ) )

GetFirstLocalPlayer Source code

native final function LocalPlayer GetFirstLocalPlayer ( )
Set the local player value on the scene.

IsValidLevelSequenceObject Source code

event bool IsValidLevelSequenceObject ( ) )
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
@return TRUE if this sequence object should be available for use in the level kismet editor

OnSceneDeactivated Source code

function OnSceneDeactivated ( UIScene DeactivatedScene ) )


Defaultproperties

defaultproperties
{
   Duration=5.000000
   bFireAndForget=True
   bCallHandler=False
   bLatentExecution=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   ObjName="Timed Tutorial Message"
   ObjCategory="Tutorials"
   Name="Default__UTSeqAct_TimedTutorialMsg"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.534 - Created with UnCodeX