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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * UT-specific CameraAnim action to provide for stopping a playing cameraanim. */ class UTSeqAct_StopCameraAnim extends SequenceAction; /** True to stop immediately, regardless of BlendOutTime specified when the anim was played. */ var() bool bStopImmediately; defaultproperties { ObjName="Stop Camera Animation" ObjCategory="Camera" Name="Default__UTSeqAct_StopCameraAnim" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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