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UTGame.UTSeqAct_UnlockChar

Extends
SequenceAction
Modifiers
native ( Sequence )

Used to allow level designers to issue achievements

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_UnlockChar

Variables Summary
UTSeqAct_UnlockChar
stringChar
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_UnlockChar

Char Source code

var(UTSeqAct_UnlockChar) string Char;
The character to unlock (needs to be in list in UTCustomChar_Data::UnlockableChars)


Defaultproperties

defaultproperties
{
   ObjName="Unlock Char"
   ObjCategory="Misc"
   Name="Default__UTSeqAct_UnlockChar"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.577 - Created with UnCodeX