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UTGame.UTSeqAct_UseHoverboard

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_UseHoverboard

Variables Summary
UTVehicleHoverboard
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Hoverboard Source code

var UTVehicle Hoverboard;
reference to the hoverboard that was spawned, so that the scripter can access it


Defaultproperties

defaultproperties
{
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Hoverboard",PropertyName="Hoverboard",bWriteable=True,MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Use Hoverboard"
   ObjCategory="Pawn"
   Name="Default__UTSeqAct_UseHoverboard"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.585 - Created with UnCodeX