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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_UseHoverboard extends SequenceAction; /** reference to the hoverboard that was spawned, so that the scripter can access it */ var UTVehicle Hoverboard; defaultproperties { VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Hoverboard",PropertyName="Hoverboard",bWriteable=True,MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Use Hoverboard" ObjCategory="Pawn" Name="Default__UTSeqAct_UseHoverboard" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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