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UTGameContent.UTSeqAct_MissionSelectionReference

Extends
SequenceAction

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGameContent.UTSeqAct_MissionSelectionReference

Variables Summary
class<UTMissionInfo_Content>MissionSelectionClass
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

MissionSelectionClass Source code

var class<UTMissionInfo_Content> MissionSelectionClass;


Defaultproperties

defaultproperties
{
   MissionSelectionClass=Class'UTGameContent.UTMissionInfo_Content'
   ObjName="Mission Selection Reference"
   Name="Default__UTSeqAct_MissionSelectionReference"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.404 - Created with UnCodeX