defaultproperties
{
bDestroyOnPlayerTouch=False
MeshOnDestroy=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01'
SoundOnDestroy=SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue'
ParticlesOnDestroy=ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant'
SpawnPhysMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
SpawnPhysMeshLinearVel=(X=0.000000,Y=0.000000,Z=1000.000000)
SpawnPhysMeshAngularVel=(X=0.000000,Y=10.000000,Z=0.000000)
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0'
StaticMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0'
End Object
StaticMeshComponent=StaticMeshComponent0
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Components(0)=MyLightEnvironment
Components(1)=StaticMeshComponent0
CollisionComponent=StaticMeshComponent0
Name="Default__UTSD_FireHydrant"
ObjectArchetype=UTSimpleDestroyable'UTGame.Default__UTSimpleDestroyable'
}
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