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UTGameContent.UTSD_FireHydrant

Extends
UTSimpleDestroyable
Modifiers
placeable

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DynamicSMActor
      |   
      +-- UTGame.UTSimpleDestroyable
         |   
         +-- UTGameContent.UTSD_FireHydrant

Variables Summary
Inherited Variables from UTGame.UTSimpleDestroyable
bDestroyed, bDestroyOnDamage, bDestroyOnPlayerTouch, bDestroyOnVehicleTouch, MeshOnDestroy, ParticlesOnDestroy, RespawnStaticMesh, RespawnTime, SoundOnDestroy, SpawnPhysMesh, SpawnPhysMeshAngularVel, SpawnPhysMeshLifeSpan, SpawnPhysMeshLinearVel, TimeToRespawn
Inherited Variables from Engine.DynamicSMActor
bPawnCanBaseOn, bSafeBaseIfAsleep, LightEnvironment, ReplicatedMaterial, ReplicatedMesh, ReplicatedMeshRotation, ReplicatedMeshScale3D, ReplicatedMeshTranslation, StaticMeshComponent

Functions Summary
Inherited Functions from UTGame.UTSimpleDestroyable
CheckRespawn, GoBoom, PostBeginPlay, RespawnDestructible, TakeDamage, Touch
Inherited Functions from Engine.DynamicSMActor
Attach, CanBasePawn, Detach, OnSetMaterial, OnSetStaticMesh, PostBeginPlay, ReplicatedEvent, SetStaticMesh


Defaultproperties

defaultproperties
{
   bDestroyOnPlayerTouch=False
   MeshOnDestroy=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01'
   SoundOnDestroy=SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue'
   ParticlesOnDestroy=ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant'
   SpawnPhysMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
   SpawnPhysMeshLinearVel=(X=0.000000,Y=0.000000,Z=1000.000000)
   SpawnPhysMeshAngularVel=(X=0.000000,Y=10.000000,Z=0.000000)
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0'
      StaticMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0'
   End Object
   StaticMeshComponent=StaticMeshComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Components(0)=MyLightEnvironment
   Components(1)=StaticMeshComponent0
   CollisionComponent=StaticMeshComponent0
   Name="Default__UTSD_FireHydrant"
   ObjectArchetype=UTSimpleDestroyable'UTGame.Default__UTSimpleDestroyable'
}

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Creation time: sk 18-3-2018 10:00:56.182 - Created with UnCodeX