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UTGameContent.UTRemoteRedeemer_Content

Extends
UTRemoteRedeemer
Modifiers
notplaceable

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- UTGame.UTRemoteRedeemer
            |   
            +-- UTGameContent.UTRemoteRedeemer_Content

Variables Summary
Inherited Variables from UTGame.UTRemoteRedeemer
bCanHitDriver, bDying, CameraEffect, ForcedDirectionVolume, InstigatorController, PawnAmbientSound, PitchAccel, RedeemerProjClass, TeamCameraMaterials, Trail, YawAccel
Inherited Variables from Engine.Vehicle
AIMoveCheckTime, bAttachDriver, bAvoidReversing, bDoExtraNetRelevancyTraces, bDriverIsVisible, bDriving, bDuckObstacles, bFollowLookDir, bHasHandbrake, bIgnoreStallZ, bRetryPathfindingWithDriver, bScriptedRise, bSeparateTurretFocus, bTurnInPlace, CrushedDamageType, Driver, DriverDamageMult, ExitOffset, ExitPositions, ExitRadius, ForceCrushPenetration, MinCrushSpeed, MomentumMult, OldSteering, OldThrottle, OnlySteeringStartTime, Rise, Steering, StuckCount, StuckTime, TargetLocationAdjustment, Throttle, ThrottleTime, TurnTime, VehicleMovingTime

Functions Summary
Inherited Functions from UTGame.UTRemoteRedeemer
BaseChange, BeginState, BlowUp, Bump, CalcCamera, CheatFly, CheatGhost, CheatWalk, ClientRestart, ClientSetCameraEffect, Destroyed, Died, DoJump, DrawHUD, DriverDied, DriverEnter, DriverLeave, DriverLeft, EncroachedBy, EncroachingOn, FaceRotation, GetViewRotation, HitWall, IsPlayerPawn, Landed, PhysicsVolumeChange, PlaceExitingDriver, PlayDying, PossessedBy, PostBeginPlay, PoweredUp, PreBeginPlay, ReplicatedEvent, ServerBlowUp, SetOnlyControllableByTilt, SetWalking, ShouldCrouch, StartFire, Suicide, TakeDamage, Tick, Touch, TurnOff, UnPossessed
Inherited Functions from Engine.Vehicle
AdjustDriverDamage, AnySeatAvailable, AttachDriver, CanEnterVehicle, CheatFly, CheatGhost, CheatWalk, ContinueOnFoot, CrushedBy, Destroyed, Destroyed_HandleDriver, DetachDriver, Died, DisplayDebug, DriverDied, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EncroachedBy, EncroachingOn, EntryAnnouncement, FaceRotation, FindAutoExit, GetCollisionDamageInstigator, GetDefaultCameraMode, GetEntryLocation, GetTargetLocation, HandleDeadVehicleDriver, NotifyDriverTakeHit, NotifyTeamChanged, PancakeOther, PlaceExitingDriver, PlayDying, PlayerChangedTeam, PossessedBy, PostBeginPlay, ReplicatedEvent, SetBaseEyeheight, SetDriving, SetInputs, SetKillInstigator, Suicide, TakeDamage, TakeRadiusDamage, ThrowActiveWeapon, TryExitPos, TryToDrive, UnPossessed


Defaultproperties

defaultproperties
{
   Begin Object Class=UTParticleSystemComponent Name=TrailComponent ObjName=TrailComponent Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      bOwnerNoSee=True
      Name="TrailComponent"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   Trail=TrailComponent
   RedeemerProjClass=Class'UTGameContent.UTProj_Redeemer'
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   PawnAmbientSound=AmbientSoundComponent
   CameraEffect=PostProcessChain'UN_LensTypes.RedeemerPostProcess'
   TeamCameraMaterials(0)=MaterialInstanceConstant'UN_LensTypes.Materials.MI_FX_RedeemerCam_Red'
   TeamCameraMaterials(1)=MaterialInstanceConstant'UN_LensTypes.Materials.MI_FX_RedeemerCam_Blue'
   bAttachDriver=False
   DriverDamageMult=1.000000
   bSimulateGravity=False
   bDirectHitWall=True
   bSpecialHUD=True
   bCanUse=False
   AirSpeed=1000.000000
   AccelRate=2000.000000
   BaseEyeHeight=0.000000
   EyeHeight=0.000000
   LandMovementState="PlayerFlying"
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTRemoteRedeemer:CollisionCylinder'
      CollisionHeight=12.000000
      CollisionRadius=20.000000
      BlockActors=False
      Translation=(X=40.000000,Y=0.000000,Z=0.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTRemoteRedeemer:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=AmbientSoundComponent
   Begin Object Class=StaticMeshComponent Name=WRocketMesh ObjName=WRocketMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'WP_AVRiL.Mesh.S_WP_AVRiL_Missile'
      CullDistance=20000.000000
      CachedCullDistance=20000.000000
      bOwnerNoSee=True
      bUseAsOccluder=False
      CollideActors=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=32.000000,Y=0.000000,Z=0.000000)
      Scale=3.000000
      Name="WRocketMesh"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(2)=WRocketMesh
   Components(3)=TrailComponent
   Physics=PHYS_Flying
   bNetInitialRotation=True
   bCanTeleport=False
   bCollideActors=False
   bBlockActors=False
   NetPriority=3.000000
   CollisionComponent=CollisionCylinder
   Name="Default__UTRemoteRedeemer_Content"
   ObjectArchetype=UTRemoteRedeemer'UTGame.Default__UTRemoteRedeemer'
}

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Creation time: sk 18-3-2018 10:00:56.010 - Created with UnCodeX