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UTGame.UTParticleSystemComponent

Extends
ParticleSystemComponent
Modifiers
native

Special Particle system component that can handle rendering at a different FOV than the the world. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.ParticleSystemComponent
            |   
            +-- UTGame.UTParticleSystemComponent

Variables Summary
boolbHasSavedScale3D
floatFOV
vectorSavedScale3D
Inherited Variables from Engine.ParticleSystemComponent
AccumTickTime, bAutoActivate, bDeferredBeamUpdate, bForcedInActive, bIsActive, bIsCachedInPool, bIsViewRelevanceDirty, bIsWarmingUp, bJustAttached, bOverrideLODMethod, bResetOnDetach, bSkipUpdateDynamicDataDuringTick, bSuppressSpawning, bUpdateComponentInTick, bUpdateOnDedicatedServer, bWarmingUp, bWasCompleted, bWasDeactivated, CachedViewRelevanceFlags, EditorLODLevel, EmitterInstances, InstanceParameters, LODLevel, LODMethod, OldPosition, PartSysVelocity, SecondsBeforeInactive, SMComponents, SMMaterialInterfaces, Template, WarmupTime
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup

Enumerations Summary
Inherited Enumerations from Engine.ParticleSystemComponent
EParticleSysParamType
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel

Structures Summary
Inherited Structures from Engine.ParticleSystemComponent
ParticleEmitterInstance, ParticleSysParam
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
function SetFOV (float NewFOV)
Inherited Functions from Engine.ParticleSystemComponent
ActivateSystem, ClearParameter, DeactivateSystem, GetEditorLODLevel, GetLODLevel, GetSkipUpdateDynamicDataDuringTick, KillParticlesForced, ResetToDefaults, RewindEmitterInstance, RewindEmitterInstances, SetActive, SetActorParameter, SetBeamDistance, SetBeamEndPoint, SetBeamSourcePoint, SetBeamSourceStrength, SetBeamSourceTangent, SetBeamTargetPoint, SetBeamTargetStrength, SetBeamTargetTangent, SetBeamTessellationFactor, SetBeamType, SetColorParameter, SetEditorLODLevel, SetFloatParameter, SetKillOnCompleted, SetKillOnDeactivate, SetLODLevel, SetMaterialParameter, SetSkipUpdateDynamicDataDuringTick, SetTemplate, SetVectorParameter
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody


Variables Detail

bHasSavedScale3D Source code

var public const bool bHasSavedScale3D;

FOV Source code

var public const float FOV;
Used when a custom FOV is set to make sure the particles render properly using the custom FOV

SavedScale3D Source code

var public const vector SavedScale3D;


Functions Detail

SetFOV Source code

native final function SetFOV ( float NewFOV )
This changes the FOV used for rendering the particle system component. A value of 0 means to use the default.


Defaultproperties

defaultproperties
{
   bOverrideLODMethod=True
   SecondsBeforeInactive=1.000000
   LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet
   Name="Default__UTParticleSystemComponent"
   ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
}

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Creation time: sk 18-3-2018 10:00:54.476 - Created with UnCodeX