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UTGame.UTParticleSystemComponent


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/**
 * Special Particle system component that can handle rendering at a different FOV than the the world.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


class UTParticleSystemComponent extends ParticleSystemComponent
	native;

/** Used when a custom FOV is set to make sure the particles render properly using the custom FOV */
var public{private} const float FOV;
var public{private} const bool bHasSavedScale3D;
var public{private} const vector SavedScale3D;


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/** This changes the FOV used for rendering the particle system component. A value of 0 means to use the default. */
native final function SetFOV(float NewFOV);

defaultproperties
{
   bOverrideLODMethod=True
   SecondsBeforeInactive=1.000000
   LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet
   Name="Default__UTParticleSystemComponent"
   ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
}

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Class file time: tr 31-1-2018 17:18:22.000 - Creation time: sk 18-3-2018 10:01:23.427 - Created with UnCodeX