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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTSD_FireHydrant extends UTSimpleDestroyable placeable; defaultproperties { bDestroyOnPlayerTouch=False MeshOnDestroy=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01' SoundOnDestroy=SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue' ParticlesOnDestroy=ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant' SpawnPhysMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' SpawnPhysMeshLinearVel=(X=0.000000,Y=0.000000,Z=1000.000000) SpawnPhysMeshAngularVel=(X=0.000000,Y=10.000000,Z=0.000000) Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0' StaticMesh=StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTSimpleDestroyable:StaticMeshComponent0' End Object StaticMeshComponent=StaticMeshComponent0 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSimpleDestroyable:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Components(0)=MyLightEnvironment Components(1)=StaticMeshComponent0 CollisionComponent=StaticMeshComponent0 Name="Default__UTSD_FireHydrant" ObjectArchetype=UTSimpleDestroyable'UTGame.Default__UTSimpleDestroyable' } |
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