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Engine.SeqAct_MakeNoise

Extends
SequenceAction

Causes target actor to make a noise that AI will hear

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_MakeNoise

Variables Summary
SeqAct_MakeNoise
floatLoudness
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_MakeNoise

Loudness Source code

var(SeqAct_MakeNoise) float Loudness;


Defaultproperties

defaultproperties
{
   Loudness=1.000000
   ObjClassVersion=2
   ObjName="MakeNoise"
   ObjCategory="AI"
   Name="Default__SeqAct_MakeNoise"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.013 - Created with UnCodeX