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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** Causes target actor to make a noise that AI will hear */ class SeqAct_MakeNoise extends SequenceAction; var() float Loudness; defaultproperties { Loudness=1.000000 ObjClassVersion=2 ObjName="MakeNoise" ObjCategory="AI" Name="Default__SeqAct_MakeNoise" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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