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Engine.SeqAct_MakeNoise


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


/** Causes target actor to make a noise that AI will hear */
class SeqAct_MakeNoise extends SequenceAction;

var() float Loudness;

defaultproperties
{
   Loudness=1.000000
   ObjClassVersion=2
   ObjName="MakeNoise"
   ObjCategory="AI"
   Name="Default__SeqAct_MakeNoise"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:30.000 - Creation time: sk 18-3-2018 10:01:12.807 - Created with UnCodeX