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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Log extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Should this message be drawn on the screen as well as placed in the log? */ var() bool bOutputToScreen; /** Should ObjComment be included in the log? */ var() bool bIncludeObjComment; /** Time to leave text floating above Target actor */ var() float TargetDuration; /** Offset to apply to the Target actor location when positioning debug text */ var() vector TargetOffset; /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return true; } defaultproperties { bOutputToScreen=True bIncludeObjComment=True TargetDuration=-1.000000 VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="String",PropertyName=,bHidden=True,MinVars=0) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Float",bHidden=True,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Bool",bHidden=True,MaxVars=255) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",bHidden=True,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",bHidden=True,MaxVars=255) VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Log" ObjCategory="Misc" Name="Default__SeqAct_Log" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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