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Engine.SeqAct_Log

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Log

Variables Summary
SeqAct_Log
boolbIncludeObjComment
boolbOutputToScreen
floatTargetDuration
vectorTargetOffset
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_Log

bIncludeObjComment Source code

var(SeqAct_Log) bool bIncludeObjComment;
Should ObjComment be included in the log?

bOutputToScreen Source code

var(SeqAct_Log) bool bOutputToScreen;
Should this message be drawn on the screen as well as placed in the log?

TargetDuration Source code

var(SeqAct_Log) float TargetDuration;
Time to leave text floating above Target actor

TargetOffset Source code

var(SeqAct_Log) vector TargetOffset;
Offset to apply to the Target actor location when positioning debug text


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bOutputToScreen=True
   bIncludeObjComment=True
   TargetDuration=-1.000000
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="String",PropertyName=,bHidden=True,MinVars=0)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Float",bHidden=True,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Bool",bHidden=True,MaxVars=255)
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",bHidden=True,MaxVars=255)
   VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",bHidden=True,MaxVars=255)
   VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Log"
   ObjCategory="Misc"
   Name="Default__SeqAct_Log"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.004 - Created with UnCodeX