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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Log
| Variables Summary | |
|---|---|
| SeqAct_Log | |
| bool | bIncludeObjComment |
| bool | bOutputToScreen |
| float | TargetDuration |
| vector | TargetOffset |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
Should ObjComment be included in the log?
Should this message be drawn on the screen as well as placed in the log?
Time to leave text floating above Target actor
Offset to apply to the Target actor location when positioning debug text
| Functions Detail |
|---|
IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
|---|
defaultproperties
{
bOutputToScreen=True
bIncludeObjComment=True
TargetDuration=-1.000000
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="String",PropertyName=,bHidden=True,MinVars=0)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Float",bHidden=True,MaxVars=255)
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Bool",bHidden=True,MaxVars=255)
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",bHidden=True,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",bHidden=True,MaxVars=255)
VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255)
ObjClassVersion=2
ObjName="Log"
ObjCategory="Misc"
Name="Default__SeqAct_Log"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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