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Engine.SeqAct_LevelVisibility

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

SeqAct_LevelVisibility Kismet action exposing associating/ dissociating of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_LevelVisibility

Variables Summary
SeqAct_LevelVisibility
LevelStreamingLevel
NameLevelName
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

SeqAct_LevelVisibility

Level Source code

var(SeqAct_LevelVisibility) LevelStreaming Level;
LevelStreaming object that is going to be associated/ dissociated on request

LevelName Source code

var(SeqAct_LevelVisibility) Name LevelName;
LevelStreaming object name


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Make Visible")
   InputLinks(1)=(LinkDesc="Hide")
   ObjName="Change Level Visibility"
   ObjCategory="Level"
   Name="Default__SeqAct_LevelVisibility"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:42.995 - Created with UnCodeX