Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
SeqAct_LevelVisibility Kismet action exposing associating/ dissociating of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_LevelVisibility
Variables Summary | |
---|---|
SeqAct_LevelVisibility | |
LevelStreaming | Level |
Name | LevelName |
Inherited Variables from Engine.SeqAct_Latent |
---|
bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Functions Summary |
---|
Inherited Functions from Engine.SeqAct_Latent |
---|
AbortFor, Update |
Variables Detail |
---|
LevelStreaming object that is going to be associated/ dissociated on request
LevelStreaming object name
Defaultproperties |
---|
defaultproperties { InputLinks(0)=(LinkDesc="Make Visible") InputLinks(1)=(LinkDesc="Hide") ObjName="Change Level Visibility" ObjCategory="Level" Name="Default__SeqAct_LevelVisibility" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |