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SeqAct_LevelStreamingBase Base Kismet action exposing loading and unloading of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_LevelStreamingBase
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
| Variables Summary | |
|---|---|
| SeqAct_LevelStreamingBase | |
| bool | bMakeVisibleAfterLoad |
| bool | bShouldBlockOnLoad |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
Whether to make the level immediately visible after it finishes loading
Whether we want to force a blocking load
| Defaultproperties |
|---|
defaultproperties
{
bMakeVisibleAfterLoad=True
InputLinks(0)=(LinkDesc="Load")
InputLinks(1)=(LinkDesc="Unload")
ObjCategory="Level"
Name="Default__SeqAct_LevelStreamingBase"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
|
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