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SeqAct_LevelStreamingBase Base Kismet action exposing loading and unloading of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_LevelStreamingBase
SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming
Variables Summary | |
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SeqAct_LevelStreamingBase | |
bool | bMakeVisibleAfterLoad |
bool | bShouldBlockOnLoad |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Whether to make the level immediately visible after it finishes loading
Whether we want to force a blocking load
Defaultproperties |
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defaultproperties { bMakeVisibleAfterLoad=True InputLinks(0)=(LinkDesc="Load") InputLinks(1)=(LinkDesc="Unload") ObjCategory="Level" Name="Default__SeqAct_LevelStreamingBase" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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