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Engine.SeqAct_LevelStreamingBase

Extends
SeqAct_Latent
Modifiers
abstract native ( Sequence )

SeqAct_LevelStreamingBase Base Kismet action exposing loading and unloading of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_LevelStreamingBase

Direct Known Subclasses:

SeqAct_LevelStreaming, SeqAct_MultiLevelStreaming

Variables Summary
SeqAct_LevelStreamingBase
boolbMakeVisibleAfterLoad
boolbShouldBlockOnLoad
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

SeqAct_LevelStreamingBase

bMakeVisibleAfterLoad Source code

var(SeqAct_LevelStreamingBase) bool bMakeVisibleAfterLoad;
Whether to make the level immediately visible after it finishes loading

bShouldBlockOnLoad Source code

var(SeqAct_LevelStreamingBase) bool bShouldBlockOnLoad;
Whether we want to force a blocking load


Defaultproperties

defaultproperties
{
   bMakeVisibleAfterLoad=True
   InputLinks(0)=(LinkDesc="Load")
   InputLinks(1)=(LinkDesc="Unload")
   ObjCategory="Level"
   Name="Default__SeqAct_LevelStreamingBase"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:42.987 - Created with UnCodeX