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Engine.SeqAct_LevelStreaming

Extends
SeqAct_LevelStreamingBase
Modifiers
native ( Sequence )

SeqAct_LevelStreaming Kismet action exposing loading and unloading of levels. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_LevelStreamingBase
               |   
               +-- Engine.SeqAct_LevelStreaming

Variables Summary
SeqAct_LevelStreaming
LevelStreamingLevel
NameLevelName
Inherited Variables from Engine.SeqAct_LevelStreamingBase
bMakeVisibleAfterLoad, bShouldBlockOnLoad
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

SeqAct_LevelStreaming

Level Source code

var(SeqAct_LevelStreaming) const LevelStreaming Level;
LevelStreaming object that is going to be loaded/ unloaded on request

LevelName Source code

var(SeqAct_LevelStreaming) const Name LevelName<autocomment=true>;
LevelStreaming object name


Defaultproperties

defaultproperties
{
   ObjName="Stream Level"
   bSuppressAutoComment=False
   Name="Default__SeqAct_LevelStreaming"
   ObjectArchetype=SeqAct_LevelStreamingBase'Engine.Default__SeqAct_LevelStreamingBase'
}

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Creation time: sk 18-3-2018 10:00:42.979 - Created with UnCodeX