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Engine.SeqAct_LevelStreaming


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/**
 * SeqAct_LevelStreaming
 *
 * Kismet action exposing loading and unloading of levels.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_LevelStreaming extends SeqAct_LevelStreamingBase
	native(Sequence);

/** LevelStreaming object that is going to be loaded/ unloaded on request	*/
var() const	 LevelStreaming			Level;

/** LevelStreaming object name */
var() const	 Name					LevelName<autocomment=true>;

// (cpptext)
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defaultproperties
{
   ObjName="Stream Level"
   bSuppressAutoComment=False
   Name="Default__SeqAct_LevelStreaming"
   ObjectArchetype=SeqAct_LevelStreamingBase'Engine.Default__SeqAct_LevelStreamingBase'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.781 - Created with UnCodeX