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/** * SeqAct_LevelStreaming * * Kismet action exposing loading and unloading of levels. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_LevelStreaming extends SeqAct_LevelStreamingBase native(Sequence); /** LevelStreaming object that is going to be loaded/ unloaded on request */ var() const LevelStreaming Level; /** LevelStreaming object name */ var() const Name LevelName<autocomment=true>; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ObjName="Stream Level" bSuppressAutoComment=False Name="Default__SeqAct_LevelStreaming" ObjectArchetype=SeqAct_LevelStreamingBase'Engine.Default__SeqAct_LevelStreamingBase' } |
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