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/** * SeqAct_LevelStreamingBase * * Base Kismet action exposing loading and unloading of levels. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_LevelStreamingBase extends SeqAct_Latent abstract native(Sequence); /** Whether to make the level immediately visible after it finishes loading */ var() bool bMakeVisibleAfterLoad; /** Whether we want to force a blocking load */ var() bool bShouldBlockOnLoad; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bMakeVisibleAfterLoad=True InputLinks(0)=(LinkDesc="Load") InputLinks(1)=(LinkDesc="Unload") ObjCategory="Level" Name="Default__SeqAct_LevelStreamingBase" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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