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SeqAct_MultiLevelStreaming Kismet action exposing loading and unloading of multiple levels at once. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_LevelStreamingBase
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+-- Engine.SeqAct_MultiLevelStreaming
| Variables Summary | |
|---|---|
| SeqAct_MultiLevelStreaming | |
| array<LevelStreamingNameCombo> | Levels |
| Inherited Variables from Engine.SeqAct_LevelStreamingBase |
|---|
| bMakeVisibleAfterLoad, bShouldBlockOnLoad |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Structures Summary | ||
|---|---|---|
| LevelStreamingNameCombo Level, LevelName | ||
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
Array of levels to load/ unload
| Structures Detail |
|---|
var const LevelStreaming Level;};
var(SeqAct_MultiLevelStreaming) const Name LevelName;
Level:Cached LevelStreaming object that is going to be loaded/ unloaded on request.LevelName:LevelStreaming object name.
| Defaultproperties |
|---|
defaultproperties
{
ObjName="Stream Multiple Levels"
Name="Default__SeqAct_MultiLevelStreaming"
ObjectArchetype=SeqAct_LevelStreamingBase'Engine.Default__SeqAct_LevelStreamingBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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