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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetSequenceVariable
|
+-- Engine.SeqAct_MultiplyFloat
| Variables Summary | |
|---|---|
| float | FloatResult |
| int | IntResult |
| SeqAct_MultiplyFloat | |
| float | ValueA |
| float | ValueB |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_SetSequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="A",PropertyName="ValueA")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="B",PropertyName="ValueB",MinVars=1,MaxVars=255)
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="FloatResult",PropertyName="FloatResult",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="IntResult",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Multiply Float"
ObjCategory="Math"
Name="Default__SeqAct_MultiplyFloat"
ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}
|
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