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Base class for all sequence actions that are capable of changing the value of a SequenceVariable Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_SetSequenceVariable
SeqAct_AddFloat, SeqAct_AddInt, SeqAct_CastToFloat, SeqAct_CastToInt, SeqAct_DivideFloat, SeqAct_DivideInt, SeqAct_ModifyObjectList, SeqAct_MultiplyFloat, SeqAct_MultiplyInt, SeqAct_SetBool, SeqAct_SetFloat, SeqAct_SetInt, SeqAct_SetObject, SeqAct_SetString, SeqAct_SetVector, SeqAct_SubtractFloat, SeqAct_SubtractInt
| Variables Summary |
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| Inherited Variables from Engine.SequenceAction |
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| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
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| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
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| Inherited Structures from Engine.SequenceOp |
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| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.SequenceOp |
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| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
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defaultproperties
{
ObjName="Set Variable"
ObjCategory="Set Variable"
Name="Default__SeqAct_SetSequenceVariable"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
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