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Engine.SeqAct_SetSequenceVariable

Extends
SequenceAction
Modifiers
native ( Sequence ) abstract

Base class for all sequence actions that are capable of changing the value of a SequenceVariable Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable

Direct Known Subclasses:

SeqAct_AddFloat, SeqAct_AddInt, SeqAct_CastToFloat, SeqAct_CastToInt, SeqAct_DivideFloat, SeqAct_DivideInt, SeqAct_ModifyObjectList, SeqAct_MultiplyFloat, SeqAct_MultiplyInt, SeqAct_SetBool, SeqAct_SetFloat, SeqAct_SetInt, SeqAct_SetObject, SeqAct_SetString, SeqAct_SetVector, SeqAct_SubtractFloat, SeqAct_SubtractInt

Variables Summary
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   ObjName="Set Variable"
   ObjCategory="Set Variable"
   Name="Default__SeqAct_SetSequenceVariable"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.274 - Created with UnCodeX