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Engine.SeqAct_SetVector

Extends
SeqAct_SetSequenceVariable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_SetVector

Variables Summary
SeqAct_SetVector
vectorDefaultValue
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
event Activated ()))
Inherited Functions from Engine.SeqAct_SetSequenceVariable
IsValidUISequenceObject


Variables Detail

SeqAct_SetVector

DefaultValue Source code

var(SeqAct_SetVector) vector DefaultValue;
Default value to use if no variables are linked


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   bCallHandler=False
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Vector',PropertyName=,bWriteable=True)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="Value",MinVars=1,MaxVars=255)
   ObjName="Vector"
   Name="Default__SeqAct_SetVector"
   ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}

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Creation time: sk 18-3-2018 10:00:43.307 - Created with UnCodeX