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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetSequenceVariable
|
+-- Engine.SeqAct_SetVector
| Variables Summary | |
|---|---|
| SeqAct_SetVector | |
| vector | DefaultValue |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary | ||
|---|---|---|
![]() | Activated ())) | |
| Inherited Functions from Engine.SeqAct_SetSequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
Default value to use if no variables are linked
| Functions Detail |
|---|
Activated Source code| Defaultproperties |
|---|
defaultproperties
{
bCallHandler=False
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Vector',PropertyName=,bWriteable=True)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Vector',LinkDesc="Value",MinVars=1,MaxVars=255)
ObjName="Vector"
Name="Default__SeqAct_SetVector"
ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}
|
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