| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetSequenceVariable
|
+-- Engine.SeqAct_SetString
| Variables Summary | |
|---|---|
| String | Target |
| SeqAct_SetString | |
| String | Value |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_SetSequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
Target property use to write to
Value to apply
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',PropertyName="Target",bWriteable=True)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Value",PropertyName="Value",MinVars=1,MaxVars=255)
ObjName="String"
Name="Default__SeqAct_SetString"
ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||