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Engine.SeqAct_SetString

Extends
SeqAct_SetSequenceVariable
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_SetString

Variables Summary
StringTarget
SeqAct_SetString
StringValue
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_SetSequenceVariable
IsValidUISequenceObject


Variables Detail

Target Source code

var String Target;
Target property use to write to

SeqAct_SetString

Value Source code

var(SeqAct_SetString) String Value;
Value to apply


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',PropertyName="Target",bWriteable=True)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Value",PropertyName="Value",MinVars=1,MaxVars=255)
   ObjName="String"
   Name="Default__SeqAct_SetString"
   ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}

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Creation time: sk 18-3-2018 10:00:43.299 - Created with UnCodeX