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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetString extends SeqAct_SetSequenceVariable native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Target property use to write to */ var String Target; /** Value to apply */ var() String Value; defaultproperties { VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_String',PropertyName="Target",bWriteable=True) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Value",PropertyName="Value",MinVars=1,MaxVars=255) ObjName="String" Name="Default__SeqAct_SetString" ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable' } |
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