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Engine.SeqAct_CastToInt

Extends
SeqAct_SetSequenceVariable
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_CastToInt

Variables Summary
intIntResult
floatValue
SeqAct_CastToInt
boolbTruncate
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_SetSequenceVariable
IsValidUISequenceObject


Variables Detail

IntResult Source code

var int IntResult;

Value Source code

var float Value;

SeqAct_CastToInt

bTruncate Source code

var(SeqAct_CastToInt) bool bTruncate;
If TRUE, the float value will be truncated into the integer rather than rounded into it.


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Int",PropertyName="Value")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Result",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Cast To Int"
   ObjCategory="Math"
   Name="Default__SeqAct_CastToInt"
   ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}

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Creation time: sk 18-3-2018 10:00:42.708 - Created with UnCodeX