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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_SetSequenceVariable | +-- Engine.SeqAct_CastToInt
Variables Summary | |
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int | IntResult |
float | Value |
SeqAct_CastToInt | |
bool | bTruncate |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_SetSequenceVariable |
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IsValidUISequenceObject |
Variables Detail |
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If TRUE, the float value will be truncated into the integer rather than rounded into it.
Defaultproperties |
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defaultproperties { VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Int",PropertyName="Value") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Result",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Cast To Int" ObjCategory="Math" Name="Default__SeqAct_CastToInt" ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable' } |
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