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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetSequenceVariable
|
+-- Engine.SeqAct_CastToInt
| Variables Summary | |
|---|---|
| int | IntResult |
| float | Value |
| SeqAct_CastToInt | |
| bool | bTruncate |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_SetSequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
If TRUE, the float value will be truncated into the integer rather than rounded into it.
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Int",PropertyName="Value")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Result",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Cast To Int"
ObjCategory="Math"
Name="Default__SeqAct_CastToInt"
ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}
|
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