Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_CauseDamage
Variables Summary | |
---|---|
Actor | Instigator |
SeqAct_CauseDamage | |
float | DamageAmount |
class<DamageType> | DamageType |
float | Momentum |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
---|
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
---|
Inherited Functions from Engine.SequenceOp |
---|
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
---|
player that should take credit for the damage (Controller or Pawn)
Amount of damage to apply
Type of damage to apply
Amount of momentum to apply
Defaultproperties |
---|
defaultproperties { Momentum=500.000000 VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Amount",PropertyName="DamageAmount",MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Instigator",PropertyName="Instigator",MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Cause Damage" ObjCategory="Actor" Name="Default__SeqAct_CauseDamage" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |