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Engine.SeqAct_CauseDamageRadial

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_CauseDamageRadial

Variables Summary
ActorInstigator
SeqAct_CauseDamageRadial
boolbDamageFalloff
floatDamageAmount
floatDamageRadius
class<DamageType>DamageType
floatMomentum
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

Instigator Source code

var Actor Instigator;
player that should take credit for the damage (Controller or Pawn)

SeqAct_CauseDamageRadial

bDamageFalloff Source code

var(SeqAct_CauseDamageRadial) bool bDamageFalloff;
Whether damage should decay linearly based on distance from the instigator.

DamageAmount Source code

var(SeqAct_CauseDamageRadial) float DamageAmount;
Amount of damage to apply

DamageRadius Source code

var(SeqAct_CauseDamageRadial) float DamageRadius;
Distance to Instigator within which to damage actors

DamageType Source code

var(SeqAct_CauseDamageRadial) class<DamageType> DamageType;
Type of damage to apply

Momentum Source code

var(SeqAct_CauseDamageRadial) float Momentum;
Amount of momentum to apply


Defaultproperties

defaultproperties
{
   Momentum=500.000000
   DamageRadius=200.000000
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Amount",PropertyName="DamageAmount",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Instigator",PropertyName="Instigator",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Cause Damage Radial"
   ObjCategory="Actor"
   Name="Default__SeqAct_CauseDamageRadial"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.725 - Created with UnCodeX