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Engine.SeqAct_ChangeCollision

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ChangeCollision

Variables Summary
SeqAct_ChangeCollision
boolbBlockActors
boolbCollideActors
boolbIgnoreEncroachers
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ChangeCollision

bBlockActors Source code

var(SeqAct_ChangeCollision) bool bBlockActors;

bCollideActors Source code

var(SeqAct_ChangeCollision) bool bCollideActors;

bIgnoreEncroachers Source code

var(SeqAct_ChangeCollision) bool bIgnoreEncroachers;


Defaultproperties

defaultproperties
{
   ObjName="Change Collision"
   ObjCategory="Actor"
   Name="Default__SeqAct_ChangeCollision"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.733 - Created with UnCodeX