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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ChangeCollision extends SequenceAction; var() bool bCollideActors; var() bool bBlockActors; var() bool bIgnoreEncroachers; defaultproperties { ObjName="Change Collision" ObjCategory="Actor" Name="Default__SeqAct_ChangeCollision" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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