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Engine.SeqAct_CommitMapChange


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/**
 * SeqAct_CommitMapChange
 *
 * Kismet action commiting pending map change
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_CommitMapChange extends SequenceAction
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   InputLinks(0)=(LinkDesc="Commit")
   ObjName="Commit Map Change"
   ObjCategory="Level"
   Name="Default__SeqAct_CommitMapChange"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.614 - Created with UnCodeX