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/** * SeqAct_CommitMapChange * * Kismet action commiting pending map change * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_CommitMapChange extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { InputLinks(0)=(LinkDesc="Commit") ObjName="Commit Map Change" ObjCategory="Level" Name="Default__SeqAct_CommitMapChange" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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