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Engine.SeqAct_AddFloat

Extends
SeqAct_SetSequenceVariable
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSequenceVariable
            |   
            +-- Engine.SeqAct_AddFloat

Variables Summary
floatFloatResult
intIntResult
SeqAct_AddFloat
floatValueA
floatValueB
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_SetSequenceVariable
IsValidUISequenceObject


Variables Detail

FloatResult Source code

var float FloatResult;

IntResult Source code

var int IntResult;

SeqAct_AddFloat

ValueA Source code

var(SeqAct_AddFloat) float ValueA;

ValueB Source code

var(SeqAct_AddFloat) float ValueB;


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="A",PropertyName="ValueA")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="B",PropertyName="ValueB",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="FloatResult",PropertyName="FloatResult",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="IntResult",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Add Float"
   ObjCategory="Math"
   Name="Default__SeqAct_AddFloat"
   ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}

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Creation time: sk 18-3-2018 10:00:42.626 - Created with UnCodeX