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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_SetSequenceVariable | +-- Engine.SeqAct_AddInt
Variables Summary | |
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float | FloatResult |
int | IntResult |
SeqAct_AddInt | |
int | ValueA |
int | ValueB |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_SetSequenceVariable |
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IsValidUISequenceObject |
Variables Detail |
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Defaultproperties |
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defaultproperties { VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="A",PropertyName="ValueA") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="B",PropertyName="ValueB",MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="IntResult",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="FloatResult",PropertyName="FloatResult",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Add Int" ObjCategory="Math" Name="Default__SeqAct_AddInt" ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable' } |
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