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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_ActorFactory
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+-- Engine.SeqAct_ActorFactoryEx
| Variables Summary |
|---|
| Inherited Variables from Engine.SeqAct_ActorFactory |
|---|
| bCheckSpawnCollision, bEnabled, bIsSpawning, Factory, LastSpawnIdx, PointSelection, RemainingDelay, SpawnCount, SpawnDelay, SpawnedCount, SpawnPoints |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.SeqAct_ActorFactory |
|---|
| EPointSelection |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(2)=(LinkDesc="Spawned 1")
VariableLinks(1)=(LinkDesc="Spawned 1",MinVars=1)
ObjName="Actor Factory Ex"
Name="Default__SeqAct_ActorFactoryEx"
ObjectArchetype=SeqAct_ActorFactory'Engine.Default__SeqAct_ActorFactory'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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