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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_ActorFactory
SeqAct_ActorFactoryEx
Variables Summary | |
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bool | bIsSpawning |
int | LastSpawnIdx |
float | RemainingDelay |
int | SpawnedCount |
SeqAct_ActorFactory | |
bool | bCheckSpawnCollision |
bool | bEnabled |
ActorFactory | Factory |
EPointSelection | PointSelection |
int | SpawnCount |
float | SpawnDelay |
array<Actor> | SpawnPoints |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Enumerations Summary | ||
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EPointSelection PS_Normal, PS_Random, PS_Reverse, |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Is this factory currently in the process of spawning?
Last index used to spawn at, for PS_Normal/PS_Reverse
Remaining time before attempting the next spawn
Number of actors spawned so far
Prevent spawning at locations with bBlockActors
Is this factory enabled?
Type of actor factory to use when creating the actor
Method of spawn point selection
Number of actors to create
Delay applied after creating an actor before creating the next one
Set of points where Objects will be spawned
Enumerations Detail |
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Defaultproperties |
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defaultproperties { bEnabled=True bCheckSpawnCollision=True SpawnCount=1 SpawnDelay=0.500000 LastSpawnIdx=-1 InputLinks(0)=(LinkDesc="Spawn Actor") InputLinks(1)=(LinkDesc="Enable") InputLinks(2)=(LinkDesc="Disable") InputLinks(3)=(LinkDesc="Toggle") VariableLinks(0)=(LinkDesc="Spawn Point",PropertyName="SpawnPoints") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Spawned",bWriteable=True,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Spawn Count",PropertyName="SpawnCount",MinVars=1,MaxVars=255) ObjName="Actor Factory" ObjCategory="Actor" Name="Default__SeqAct_ActorFactory" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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