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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_ActivateRemoteEvent
| Variables Summary | |
|---|---|
| SeqAct_ActivateRemoteEvent | |
| Name | EventName |
| Actor | Instigator |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
Name of the event to activate
Instigator to use in the event
| Defaultproperties |
|---|
defaultproperties
{
EventName="DefaultEvent"
VariableLinks(0)=(LinkDesc="Instigator",PropertyName="Instigator")
ObjClassVersion=2
ObjName="Activate Remote Event"
ObjCategory="Event"
Name="Default__SeqAct_ActivateRemoteEvent"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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