Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_ActivateRemoteEvent

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ActivateRemoteEvent

Variables Summary
SeqAct_ActivateRemoteEvent
NameEventName
ActorInstigator
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ActivateRemoteEvent

EventName Source code

var(SeqAct_ActivateRemoteEvent) Name EventName;
Name of the event to activate

Instigator Source code

var(SeqAct_ActivateRemoteEvent) Actor Instigator;
Instigator to use in the event


Defaultproperties

defaultproperties
{
   EventName="DefaultEvent"
   VariableLinks(0)=(LinkDesc="Instigator",PropertyName="Instigator")
   ObjClassVersion=2
   ObjName="Activate Remote Event"
   ObjCategory="Event"
   Name="Default__SeqAct_ActivateRemoteEvent"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:42.600 - Created with UnCodeX