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Engine.SeqAct_ActivateRemoteEvent


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_ActivateRemoteEvent extends SequenceAction
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** Instigator to use in the event */
var() Actor Instigator;

/** Name of the event to activate */
var() Name EventName;

defaultproperties
{
   EventName="DefaultEvent"
   VariableLinks(0)=(LinkDesc="Instigator",PropertyName="Instigator")
   ObjClassVersion=2
   ObjName="Activate Remote Event"
   ObjCategory="Event"
   Name="Default__SeqAct_ActivateRemoteEvent"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.497 - Created with UnCodeX