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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ActivateRemoteEvent extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Instigator to use in the event */ var() Actor Instigator; /** Name of the event to activate */ var() Name EventName; defaultproperties { EventName="DefaultEvent" VariableLinks(0)=(LinkDesc="Instigator",PropertyName="Instigator") ObjClassVersion=2 ObjName="Activate Remote Event" ObjCategory="Event" Name="Default__SeqAct_ActivateRemoteEvent" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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