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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetSequenceVariable
|
+-- Engine.SeqAct_SetFloat
| Variables Summary | |
|---|---|
| float | Target |
| SeqAct_SetFloat | |
| float | Value |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_SetSequenceVariable |
|---|
| IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Float',PropertyName="Target",bWriteable=True)
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Value",PropertyName="Value",MinVars=1,MaxVars=255)
ObjClassVersion=2
ObjName="Float"
Name="Default__SeqAct_SetFloat"
ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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