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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
|
+-- Engine.SeqAct_SetDOFParams
| Variables Summary | |
|---|---|
| float | InterpolateElapsed |
| float | OldBlurKernelSize |
| float | OldFalloffExponent |
| float | OldFocusDistance |
| float | OldFocusInnerRadius |
| vector | OldFocusPosition |
| float | OldMaxFarBlurAmount |
| float | OldMaxNearBlurAmount |
| color | OldModulateBlurColor |
| SeqAct_SetDOFParams | |
| float | BlurKernelSize |
| float | FalloffExponent |
| float | FocusDistance |
| float | FocusInnerRadius |
| vector | FocusPosition |
| float | InterpolateSeconds |
| float | MaxFarBlurAmount |
| float | MaxNearBlurAmount |
| color | ModulateBlurColor |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
Elapsed interpolation time
affects the size of the Poisson disc kernel
exponent to apply to blur amount after it has been normalized to [0,1]
used when FOCUS_Distance is enabled
inner focus radius
used when FOCUS_Position is enabled
Time to interpolate values over
[0,1] value for clamping how much blur to apply to items behind the focus plane
[0,1] value for clamping how much blur to apply to items in front of the focus plane
blur color for debugging etc
| Defaultproperties |
|---|
defaultproperties
{
FalloffExponent=4.000000
BlurKernelSize=5.000000
MaxNearBlurAmount=1.000000
MaxFarBlurAmount=1.000000
ModulateBlurColor=(B=255,G=255,R=255,A=255)
FocusInnerRadius=600.000000
FocusDistance=600.000000
InterpolateSeconds=2.000000
InputLinks(0)=(LinkDesc="Enable")
InputLinks(1)=(LinkDesc="Disable")
ObjName="Depth Of Field"
ObjCategory="Camera"
Name="Default__SeqAct_SetDOFParams"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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