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Engine.SeqAct_SetDOFParams

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_SetDOFParams

Variables Summary
floatInterpolateElapsed
floatOldBlurKernelSize
floatOldFalloffExponent
floatOldFocusDistance
floatOldFocusInnerRadius
vectorOldFocusPosition
floatOldMaxFarBlurAmount
floatOldMaxNearBlurAmount
colorOldModulateBlurColor
SeqAct_SetDOFParams
floatBlurKernelSize
floatFalloffExponent
floatFocusDistance
floatFocusInnerRadius
vectorFocusPosition
floatInterpolateSeconds
floatMaxFarBlurAmount
floatMaxNearBlurAmount
colorModulateBlurColor
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

InterpolateElapsed Source code

var float InterpolateElapsed;
Elapsed interpolation time

OldBlurKernelSize Source code

var float OldBlurKernelSize;

OldFalloffExponent Source code

var float OldFalloffExponent;

OldFocusDistance Source code

var float OldFocusDistance;

OldFocusInnerRadius Source code

var float OldFocusInnerRadius;

OldFocusPosition Source code

var vector OldFocusPosition;

OldMaxFarBlurAmount Source code

var float OldMaxFarBlurAmount;

OldMaxNearBlurAmount Source code

var float OldMaxNearBlurAmount;

OldModulateBlurColor Source code

var color OldModulateBlurColor;

SeqAct_SetDOFParams

BlurKernelSize Source code

var(SeqAct_SetDOFParams) float BlurKernelSize;
affects the size of the Poisson disc kernel

FalloffExponent Source code

var(SeqAct_SetDOFParams) float FalloffExponent;
exponent to apply to blur amount after it has been normalized to [0,1]

FocusDistance Source code

var(SeqAct_SetDOFParams) float FocusDistance;
used when FOCUS_Distance is enabled

FocusInnerRadius Source code

var(SeqAct_SetDOFParams) float FocusInnerRadius;
inner focus radius

FocusPosition Source code

var(SeqAct_SetDOFParams) vector FocusPosition;
used when FOCUS_Position is enabled

InterpolateSeconds Source code

var(SeqAct_SetDOFParams) float InterpolateSeconds;
Time to interpolate values over

MaxFarBlurAmount Source code

var(SeqAct_SetDOFParams) float MaxFarBlurAmount;
[0,1] value for clamping how much blur to apply to items behind the focus plane

MaxNearBlurAmount Source code

var(SeqAct_SetDOFParams) float MaxNearBlurAmount;
[0,1] value for clamping how much blur to apply to items in front of the focus plane

ModulateBlurColor Source code

var(SeqAct_SetDOFParams) color ModulateBlurColor;
blur color for debugging etc


Defaultproperties

defaultproperties
{
   FalloffExponent=4.000000
   BlurKernelSize=5.000000
   MaxNearBlurAmount=1.000000
   MaxFarBlurAmount=1.000000
   ModulateBlurColor=(B=255,G=255,R=255,A=255)
   FocusInnerRadius=600.000000
   FocusDistance=600.000000
   InterpolateSeconds=2.000000
   InputLinks(0)=(LinkDesc="Enable")
   InputLinks(1)=(LinkDesc="Disable")
   ObjName="Depth Of Field"
   ObjCategory="Camera"
   Name="Default__SeqAct_SetDOFParams"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.158 - Created with UnCodeX