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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetDOFParams extends SeqAct_Latent native(Sequence); /** exponent to apply to blur amount after it has been normalized to [0,1] */ var() float FalloffExponent; /** affects the size of the Poisson disc kernel */ var() float BlurKernelSize; /** [0,1] value for clamping how much blur to apply to items in front of the focus plane */ var() float MaxNearBlurAmount; /** [0,1] value for clamping how much blur to apply to items behind the focus plane */ var() float MaxFarBlurAmount; /** blur color for debugging etc */ var() color ModulateBlurColor; /** inner focus radius */ var() float FocusInnerRadius; /** used when FOCUS_Distance is enabled */ var() float FocusDistance; /** used when FOCUS_Position is enabled */ var() vector FocusPosition; /** Time to interpolate values over */ var() float InterpolateSeconds; /** Elapsed interpolation time */ var float InterpolateElapsed; // Previous values, used in lerp() var float OldFalloffExponent; var float OldBlurKernelSize; var float OldMaxNearBlurAmount; var float OldMaxFarBlurAmount; var color OldModulateBlurColor; var float OldFocusInnerRadius; var float OldFocusDistance; var vector OldFocusPosition; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { FalloffExponent=4.000000 BlurKernelSize=5.000000 MaxNearBlurAmount=1.000000 MaxFarBlurAmount=1.000000 ModulateBlurColor=(B=255,G=255,R=255,A=255) FocusInnerRadius=600.000000 FocusDistance=600.000000 InterpolateSeconds=2.000000 InputLinks(0)=(LinkDesc="Enable") InputLinks(1)=(LinkDesc="Disable") ObjName="Depth Of Field" ObjCategory="Camera" Name="Default__SeqAct_SetDOFParams" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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