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/** sets who gets credit for damage caused by the Target Actor */ class SeqAct_SetDamageInstigator extends SequenceAction; var Actor DamageInstigator; defaultproperties { VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Damage Instigator",PropertyName="DamageInstigator",MinVars=1,MaxVars=1) ObjName="Set Damage Instigator" ObjCategory="Actor" Name="Default__SeqAct_SetDamageInstigator" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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