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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetCameraTarget extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Internal. Holds a ref to the new desired camera target. */ var transient Actor CameraTarget; /** Parameters that define how the camera will transition to the new target. */ var() const Camera.ViewTargetTransitionParams TransitionParams; defaultproperties { TransitionParams=(BlendFunction=VTBlend_Cubic,BlendExp=2.000000) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Cam Target",MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Set Camera Target" ObjCategory="Camera" Name="Default__SeqAct_SetCameraTarget" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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