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Engine.SeqAct_SetCameraTarget


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_SetCameraTarget extends SequenceAction
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** Internal.  Holds a ref to the new desired camera target. */
var transient Actor		CameraTarget;

/** Parameters that define how the camera will transition to the new target. */
var() const Camera.ViewTargetTransitionParams	TransitionParams;

defaultproperties
{
   TransitionParams=(BlendFunction=VTBlend_Cubic,BlendExp=2.000000)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Cam Target",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Set Camera Target"
   ObjCategory="Camera"
   Name="Default__SeqAct_SetCameraTarget"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:08.000 - Creation time: sk 18-3-2018 10:01:12.911 - Created with UnCodeX