Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_SetCameraTarget
Variables Summary | |
---|---|
Actor | CameraTarget |
SeqAct_SetCameraTarget | |
Camera.ViewTargetTransitionParams | TransitionParams |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
---|
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
---|
Inherited Functions from Engine.SequenceOp |
---|
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
---|
Internal. Holds a ref to the new desired camera target.
Parameters that define how the camera will transition to the new target.
Defaultproperties |
---|
defaultproperties { TransitionParams=(BlendFunction=VTBlend_Cubic,BlendExp=2.000000) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Cam Target",MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Set Camera Target" ObjCategory="Camera" Name="Default__SeqAct_SetCameraTarget" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |