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Engine.SeqAct_SetSkeletalMesh

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_SetSkeletalMesh

Variables Summary
SeqAct_SetSkeletalMesh
SkeletalMeshNewSkeletalMesh
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_SetSkeletalMesh

NewSkeletalMesh Source code

var(SeqAct_SetSkeletalMesh) SkeletalMesh NewSkeletalMesh;


Defaultproperties

defaultproperties
{
   ObjName="Set SkeletalMesh"
   ObjCategory="Actor"
   Name="Default__SeqAct_SetSkeletalMesh"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.282 - Created with UnCodeX