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/** * SeqAct_MultiLevelStreaming * * Kismet action exposing loading and unloading of multiple levels at once. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_MultiLevelStreaming extends SeqAct_LevelStreamingBase native(Sequence); struct native LevelStreamingNameCombo { /** Cached LevelStreaming object that is going to be loaded/ unloaded on request. */ var const LevelStreaming Level; /** LevelStreaming object name. */ var() const Name LevelName; }; /** Array of levels to load/ unload */ var() array<LevelStreamingNameCombo> Levels; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ObjName="Stream Multiple Levels" Name="Default__SeqAct_MultiLevelStreaming" ObjectArchetype=SeqAct_LevelStreamingBase'Engine.Default__SeqAct_LevelStreamingBase' } |
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