Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_ModifyObjectList


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
/**
 * A ModifyObjectList Action is used to manipulate an ObjectListVar or a set
 * of ObjectListVars.
 *
 * Basically, a ModifyObjectList Action  should be thought of as the operations
 * that can be done to a set of ObjectLists.  You have the Action point to a set of
 * ObjectLists and then you use the normal kismet firing of events to
 * cause the Action to affect the Lists.
 *
 *
 * The action provides a number of actions:
 *
 * Add:  This will add objects that are being referenced to the List(s)
 * Remove:  This will remove objects that are being referenced from the List(s)
 * Empty:  This will remove all objects in the List(s)
 *
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * @todo - this should be a conditional
 */
class SeqAct_ModifyObjectList extends SeqAct_SetSequenceVariable
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

var() editconst int ListEntriesCount;

defaultproperties
{
   InputLinks(0)=(LinkDesc="Add To List")
   InputLinks(1)=(LinkDesc="Remove From List")
   InputLinks(2)=(LinkDesc="Empty List")
   VariableLinks(0)=(LinkDesc="ObjectRef",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=True,MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="ListEntriesCount",PropertyName="ListEntriesCount",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Modify ObjectList"
   ObjCategory="Object List"
   Name="Default__SeqAct_ModifyObjectList"
   ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.822 - Created with UnCodeX