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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ModifyCover extends SequenceAction; /** List of slots to modify */ var() array<int> Slots; /** New cover type to set for "Manual Adjust" */ var() ECoverType ManualCoverType; defaultproperties { InputLinks(0)=(LinkDesc="Enable Slots") InputLinks(1)=(LinkDesc="Disable Slots") InputLinks(2)=(LinkDesc="Auto Adjust") InputLinks(3)=(LinkDesc="Manual Adjust") ObjName="Modify Cover" ObjCategory="Cover" Name="Default__SeqAct_ModifyCover" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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