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Engine.SeqAct_ModifyCover


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_ModifyCover extends SequenceAction;

/** List of slots to modify */
var() array<int> Slots;

/** New cover type to set for "Manual Adjust" */
var() ECoverType ManualCoverType;

defaultproperties
{
   InputLinks(0)=(LinkDesc="Enable Slots")
   InputLinks(1)=(LinkDesc="Disable Slots")
   InputLinks(2)=(LinkDesc="Auto Adjust")
   InputLinks(3)=(LinkDesc="Manual Adjust")
   ObjName="Modify Cover"
   ObjCategory="Cover"
   Name="Default__SeqAct_ModifyCover"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:32.000 - Creation time: sk 18-3-2018 10:01:12.813 - Created with UnCodeX