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Engine.SeqAct_ModifyCover

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ModifyCover

Variables Summary
SeqAct_ModifyCover
ECoverTypeManualCoverType
array<int>Slots
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ModifyCover

ManualCoverType Source code

var(SeqAct_ModifyCover) ECoverType ManualCoverType;
New cover type to set for "Manual Adjust"

Slots Source code

var(SeqAct_ModifyCover) array<int> Slots;
List of slots to modify


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Enable Slots")
   InputLinks(1)=(LinkDesc="Disable Slots")
   InputLinks(2)=(LinkDesc="Auto Adjust")
   InputLinks(3)=(LinkDesc="Manual Adjust")
   ObjName="Modify Cover"
   ObjCategory="Cover"
   Name="Default__SeqAct_ModifyCover"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.021 - Created with UnCodeX